Tuesday, July 31, 2007

Summing Mixer, who me worry???


Ok, so words had been out of the street long time ago that if you run your DAW digital channels out to a mixer line input, you warm your mix up. That was a cool idea from the pro's which got out but here what they got one giant step over some of us (the other non-pro's or wannabe pro's engineer). These guys definitely are not running their digital output on a Mackie or a Berhinger. Summing your DAW signals is a good idea to avoid the bullsh*t summing algorithm coding of the master fader in DAW. These thing actually kill your mixes. I never use or create master fader in any of my Protools session...and never bounce either, that is another issue.

Yes, summing your DAW should help. But hang on a minute - surely an analog mixer is overkill? All the level changes, EQs, processes and effects are done in the DAW. So nearly all those knobs and buttons are doing nothing but taking up a lot of space. And - damn - those Neve consoles are expensive!


But how about stripping out all of the functions of the mixing console apart from level, pan and pure mixing?. Give it, say, sixteen inputs and mix those inputs into stereo with no processing, just as they come from the DAW.

Hey - a perfect mix!

The Neve 8816, Manley 16X2, Cranesong Spider, Toft ATB, API DSM modular system, or Tonelux are an example of a summing mixer. It has sixteen inputs, level and pan controls, and hardly anything else. For me I preferred the ATB over most of the above, they are all nice and thick but the ATB fit the way I work much better.

I would recommend when look for a summing mix, you should look for something with a Jensen transformer line input with phase, pad, and filters. Even though most of these summing mix does not come with anything else except for just line inputs, if I can choose one feature on my summing mixer, I choose filters as the next option for my summing channels.

Neve 8816 is hand down the best summing mix for any Protools system but it will take a bite around $10k off your bank account. The last customer I had set up the studio for, I got him a Allen & Heath console with Burr Brown mod line inputs from Alactronics LTD., that console roar thickness and head room. Find yourself an old reputable mixer and had the line input mod so you can distort the line input a bit without totally kill your audio track. One thing I used to do back in the day to get the meaner bigger bottom to my sound was to run all the channels thru the line inputs of the Neve VR at Expression and push the hell out of the line gain input. Lovely distortion!

So with a little bit of research you should be able to find a used small console out there somewhere to help you get that DAW channels a bit...more meat!
Stay away from Mackie and anything tube from Behringer...those are 'flashlight bulks' not tubes dude!

Tran Duy

Sunday, July 29, 2007

What a $10k bucks Neve preamp and best tube microphone can not do...

Have you ever run into this in your studio? The best most expensive preamp and microphone can not do a dam thing for you. Pray and hope that most of us still have the nerve to say, I QUIT!



wait wait not yet...please kill me now.



Hopeless engineer,

Duy

Sylvia Massy Shyvi


Sylvia Massy Shivy

I have many audio engineers who I constantly look up to and admire their work, here the first one.

While working as a disk jockey for a college radio station, Sylvia became fascinated with recording gear and production techniques. After college, she got a job working at a recording studio in San Francisco, and during the off hours, she produced demos for local bands (including her own).

After a few years, Sylvia moved to Los Angeles, and continued to record local bands. One of those bands, Green Jello (later re-named Green Jelly) attracted the attention of Zoo Records, and went on to sell over one million albums. Soon thereafter, Zoo asked Sylvia to produce Tool; she produced an
EP that went gold and an album that went platinum.

Since then, Sylvia has produced tracks for Powerman 5000, Red Hot Chili Peppers, Skunk Anansie (which went gold in the U.K.), Love & Rockets, and others. She has recorded and/or mixed tunes for such diverse artists as R.E.M., Tom Petty and the Heartbreakers, System Of A Down and Johnny Cash.

Sylvia moved to the town of Weed in northern California, and set up RadioStar Studios. This facility allows Sylvia to work close to home, and allows artists to record and/or mix economically in a beautiful environment.

P=produced
CP
=coprouced
E
=engineered
M
=mixed

Selected PRODUCTION / MIX credits

- Showbread – Age of Reptiles (Tooth & Nail) (P-E-M)
- Staple – Of Truth & Reconciliation (Flicker) (P-E-M)
- Casanovas – All Night Long (Rubber Records) (P-E-M)

- Animal Alpha – Pheromones (Racing Junior) (P-E-M)
Alarm Award nominee (2006)

Norwegian Grammy nominee (2006)
Gold in Norway
- Virgos – forthcoming album (Atlantic) (P-E)
- ZED – This Little Empire (Interscope) (P-E-M)
- Cog – The New Normal (MGM) (P-E-M)
nominated for The J Award (2005)
A&R Worldwide's "Pick Of The Week"
- Spiderbait – Tonight Alright (Universal Australia) (P-E-M)
including the #1 hit single "Black Betty"
platinum in Australia
- Acroma – Orbitals (Republic/Universal) (P-E-M)
- Fighting Jacks – The Dying Art Of Life (Tooth and Nail) (P-E-M)
- Lollipop Lust Kill – My So-Called Knife (Artemis) (P-E-M)
- Lustra – self titled (XOFF) (P-E)
- Tallman – Mechanism (Aperture Music) (P-E-M)
- Insolence – Revolution (Maverick) (P-E)
- Sevendust –"Fall" from the Scream 3 soundtrack (TVT) (P-E) gold
- Loudermilk – Several Song from The Red Record (DreamWorks) (M)
- The Deadlights – The Deadlights (Elektra) (P-E-M)
- Powerman 5000 – Tonight The Stars Revolt! (DreamWorks) (P-E) platinum
- Johnny Cash – Unchained (American) (E-M)
Grammy Winner "Best Country Album"
- System Of A Down – self-titled debut (American) (E)
platinum
in US, gold in Canada
- R.E.M. – Road Movie (Warner Bros./HBO) (M)
- Cyclefly – Generation Sap (Radioactive) (P-E-M)
- Econoline Crush – The Devil You Know (EMI Canada/Restless) (P-E-M)
platinum in Canada

- Dishwalla - "Ease The Moment" "Bleeding Out" and "Winter Sun"
from their latest self-titled album (Orphanage) (P-E-M)
- Toy Shop – Party Up (Roadrunner) (P-E-M)
- Red Hot Chili Peppers –"Love Rollercoaster" (Geffen) (P-E-M) gold
- Deftones – “Can’t Even Breathe” from Escape From LA soundtrack (Atlantic) (M)
- Luscious Jackson – “Naked Eye” remix (Grand Royal) (M)
- Tibetan Freedom Concert – mixes of live tracks by Alanis Morissette,
Blur, Foo Fighters, Bjork, Might Mighty Bosstones, etc. (Capitol) (M)
- Oingo Boingo – Farewell (live) (A&M) (M)
- Love & Rockets – "Sweet Lover Hangover" (American) (P-E-M)
- Tool – Undertow (Zoo/BMG) (P-E) 2x platinum
- Tool – Opiate EP (Zoo/BMG) (P-E-M) platinum
- Skunk Anansie – Paranoid & Sunburt (One Little Indian/Epic) (P-E)
platinum in UK

- Horsehead – Onism (Mushroom) (P-E-M)
- Machines of Loving Grace – Gilt (Atlantic) (P-E-M)
- Seigmen – Total (Sony/Norway) (P-E-M)
multi-platinum in Norway

- Glueleg – Clodhopper (Liquid) (P-E-M)
- Greta – No Biting (Mercury) (P-E)
- Green Jelly – Cereal Killer (Zoo) (P-E-M) gold
- Prince – "Cream" remix (Warner Bros.) (M)

P=produced / CP=coproduced / E=engineered / M=mixed

Studio design glossary

The past few months my friend Rob, Luke, and I are busy building our studio and lab in Long Beach, Ca. When time to design the studio we decided to use Owen Corning insulating material to save the time and control our lo-freq issues in the studio. I plan to talk about this issues due to the constant emails asking me about how to design a room or treat a room well enough for mixing.

The acoustic issues for a room is deep, really deep but you can somewhat do this yourself at home or at your project studio to minimize the problem. I visited many studios during the time working in Vietnam and one comment thing i noticed was over used of Auralex foams to the point most rooms are 'suffocate' the crap out of the acoustic, which create a sense of no air and hard to breath when you are in them.

The funniest thing I ever saw was how the engineers keep clapping his hands to show me that he can tell the RT60 rate by doing that. You don't have to do that, when you walk into a room, just listen to your conversation will be enough to tell you what is going on with the room acoustic, or better play a cd.

Most professional studios in the world have a ratio of 3:1 with the cost of designing the acoustic verse the cost of the audio gears. So first, before I start here is what need to know.


Absorber: a class of acoustical materials that eliminate reflections and reverberation. Common examples of absorbers include foams, fabric-covered Fiberglas batts, carpet and upholstered furniture. A common misconception is that soundproofing can be achieved by treating walls with absorptive materials. An absorber's effectiveness is frequency-related, and most common absorption materials only affect mid- and high frequencies, leaving low frequencies (bass) unaffected.

Active Crossover: a dividing network that splits a full-range signal into two or more frequency groups and routes them to feed the various components (e.g., woofers and tweeters) in a speaker system. Active crossovers divide a line-level output signal from a mixer or other sound source and route the resulting signals to individual amplifiers that drive different speaker components. Passive crossovers usually are built inside speaker cabinets, where they divide an amplifier's output signal for routing to different speaker combinations. See Bi-Amp.

Amplifier: a device that tracks the amplitude of an incoming signal and proportionally increases the voltage, current or power of the signal by adding power from another source.

Amplitude: the magnitude, or level, of an electrical signal (voltage) or acoustical signal (volume).

Attenuation: the process of decreasing a signal’s amplitude as it passes from one point to another. Analog attenuation circuits typically use resistors to reduce the voltage of a signal. In audio, the effect of such attenuators is usually expressed in decibels. See decibel, resistor.

Baffle: typically, a term referring to the board on which a speakers are mounted. Due to weakening of the board caused by mounting holes cut into it for speakers, ports, vents, etc., the cabinet's front baffle is sometimes thicker than the other sides of an enclosure.

Bass Reflex: a popular enclosure design that uses a tuned port to extend a loudspeaker's bass response by allowing some of the air movement from a woofer cone's rear motion to combine with the bass frequencies from the cone's front movement. However, to avoid phase cancellation from occurring when these signals are combined, the port length and diameter must be carefully matched (tuned) to the speaker's free-air resonance and the enclosure volume.

Bi-Amp: short for bi-amplification. A two-way audio system in which the signal is divided by frequency into two signals that are independently amplified and fed to separate speaker system components (e.g., woofers and tweeters). In a "tri-amped" system, signals are divided by frequency into three individually amplified groups. See crossover.

Crossover: a dividing network that splits a full-range signal into two or more frequency groups and routes them to feed the various components (e.g., woofers and tweeters) in a speaker system. Passive crossovers are usually built inside speaker cabinets where they divide an amplifier's output signal for routing to different speaker combinations. Active crossovers divide a line-level output signal from a mixer or other sound source and route the resulting signals to individual amplifiers that drive different speaker components. See bi-amp.

dB: abbreviation for "decibel." See decibel.

dBm: a term expressing an electrical power level, referenced to 1 milliwatt (i.e., 0 dBm = 1 mW). Originally, dBm was used to express the power dissipated in telephone applications with 600-ohm impedances, but it is not necessarily referenced to a particular impedance.

dBu: a means of expressing voltage, referenced so that 0 dBu equals 0.775 volts, regardless of impedance. One mW of power is dissipated if 0.775 volts is applied to a 600-ohm load, so when the load impedance is 600 ohms, 0 dBu = 0 dBm.

dBV: a means of expressing voltage, referenced so that 0 dBV equals 1-volt RMS, regardless of impedance.

dBv: synonymous with dBu but rarely used due to confusion with dBV. See dBu.

Decibel: a unit of measure used to logarithmically express ratios of change in power or signal levels. A decibel is equal to 1/10 of a Bel (named for Alexander Graham Bell).

Diffusor (or Diffuser): an acoustical device designed for wall or ceiling mounting that breaks sound waves that strike it into a large number of small, variable reflections, creating a widely scattered, diffuse soundfield rather than single reflection or echo.

Double-Wall: a studio construction technique that achieves sonic isolation (i.e., soundproofing) by building a "room within a room": using a second set of wall studs that are typically offset from the outer wall's studs. By carefull sealing the wallboard joints on the inner walls and leaving a few inches of air space between the two (inner and outer) sets of studs, a relatively high degree of sound isolation is possible.

Dynamic Range: a ratio (expressed in decibels) of the difference between the softest and the loudest sound that can be produced, reproduced or captured by a musical instrument or audio device.

Equalization: a circuit that allows the frequency-selective manipulation of a signal's amplitude. The simplest equalizers are shelving types, offering the ability to cut or boost gain above or below a given frequency. Examples include the treble and bass controls found in home stereo systems or guitar amps. More complex circuits that allow tonal shaping in multiple frequency bands include graphic and parametric equalizers. Abbreviated "EQ." See graphic equalizer, parametric equalizer.

Feedback: a condition in which the output of a circuit recycles through its input. Acoustic feedback is a whine or howl that occurs in live audio situations when an amplified sound re-enters a sound system through the same microphone (or guitar pickup) that reproduced the original source, creating a loop. Feedback also can be used in signal processing; for example, part of a signal routed through a digital delay can be fed back into the delay to create a more complex effect. This is also called "regeneration."

Floating: a construction technique that isolates studio floors or walls by decoupling them from each other and/or adjacent walls, slabs or surfaces. For example, floors can be "floated" by mounting the joists on large springs or rubber isolators, thus reducing the transmission of sounds or vibrations from that floor to nearly walls, ceilings below or adjoining floor surfaces.

Frequency: the number of times a periodic waveform cycles, or repeats, over a period of time. See hertz.

Fundamental Frequency: the lowest root frequency component of a periodic waveform. The fundamental frequency of a sound usually is perceived as its pitch. (Sometimes, this is true even when the fundamental's amplitude is lower than that of its harmonics.) See Harmonics.

Gain: a ratio expressing the difference between the input and output power, level or current in a circuit.

Gobo: in audio terms, a moveable barrier used in the studio to increase isolation, typically between a noisy sound source (i.e., drums or a guitar amp) and other mics or instruments in the studio. Alternatively, gobos can be used to "protect" a low-level source, such as a vocalist's mic, from nearby higher-level sounds.

Graphic Equalizer: a frequency-shaping device having multiple filter bands, each operating at a fixed frequency and bandwidth.

Hertz: a unit of measure of the frequency of a vibrating object, such as a guitar string, speaker cone or electrical signal. Equivalent to cycles per second, it is named for Heinrich Hertz and abbreviated "Hz."

LEDE: An abbreviation for Live End/Dead End, this is a studio design technique that combines a "live" (reflective or diffuse) area in the rear of the room and a "dead" (highly absorptive) area at the front of the control room, surrounding the speakers.

Millisecond: one one-thousandth of a second. Abbreviated "ms."

ms: See millisecond.

Near-Field Speaker: a compact studio monitor designed for listening at close distances, typically between three and five feet. When sitting at this near-field distance, the listener hears a greater proportion of direct sound from the monitors (compared to the reflected sound bouncing around the room) so, in theory, the effects of poor room acoustics are greatly reduced.

Parametric Equalizer: a circuit designed for frequency-selective attenuation or boosting of a signal's amplitude, with independent controls for gain, center frequency and bandwidth (including continuously adjustable Q). A quasi-parametric EQ may provide full frequency and gain adjustment, but only two or three Q settings. Sweepable EQs have an adjustable (sweepable) center frequency but operate on a fixed bandwidth.

Phase: the relative measurement of a period of time referenced to the start point of a cycle of a periodic waveform. In one complete period, a wave's polarity fluctuates 360 degrees (180 degrees positive and 180 degrees negative). Absolute phase is a reference point in time within one cycle—e.g., halfway through one period, the waveform's phase is 180 degrees; at one-quarter of the waveform, the phase is 90 degrees. Relative phase is an instantaneous ("snapshot") measure of the difference in time between two acoustic or electronic waveforms of the same waveform and frequency. For example, if one waveform is one-quarter of the way through its cycle (90 degrees at its peak positive value) and the other is three-quarters of the way through its cycle (270 degrees at its greatest negative value), they are 180 degrees out-of-phase with respect to each other. The two signals are "in-phase" if their amplitudes are identical at the same point in their cycles.

Phase Shift: a slight time difference between two similar waveforms, which puts them out-of-phase with respect to each other.

Phase Cancellation: an attenuation of signal components resulting from combining out-of-phase waveforms. When two waveforms are mixed, their harmonics are added. If the signals are out-of-phase with each other, then the amplitudes of the harmonic components differ at various times (as determined by the phase relationship). If the added harmonics have the same polarity, then the signal is reinforced at those frequencies. If harmonics with positive values are added to harmonics with negative values, then the signal is attenuated (canceled) at those frequencies.

Resonance: the property possessed by a simple vibrating body of oscillating more strongly in sympathy with a regular oscillatory disturbance at the same frequency. When a vibrating object (such as a guitar body) is stimulated by a second oscillator (such as a vibrating string), its pattern of vibration may be altered. If the two vibrate at the same (or a harmonically related) frequency, they tend to phase-lock together in sympathetic vibration at this common resonant frequency. The amplitude of their vibration is thus greatly increased. Oscillations at nonharmonic frequencies have far less effect. The same principle holds with electrical signals.

Reverberation: the decaying residual signal that remains after a sound occurs, created by multiple reflections as the original sound wave bounces off walls, furniture and other barriers within a room or other acoustical environment. Modern reverb effects processors use digital signal processing (DSP) techniques to simulate acoustical spaces. Analog methods of simulating reverberation include spring reverbs (commonly used in guitar amps), plate reverbs (which use a mechanical transducer to vibrate a large metal plate) and reverb chambers (where signals from a speaker sounding in a room are picked up by one or more microphones).

RTA: An abbreviation for real-time analyzer, RTA is an acoustical measurement device that displays the frequency response of a signal played back through P.A. or studio speakers. RTAs typically divide the audio spectrum into 16 or 31 bands that represent individual frequencies that correspond with the frequency sliders used on graphic equalizers, allowing the user to compensate for room or system anomalies.

RT60: a means of expressing the measurement of the reverberation time in a room or acoustical space that indicates the elapsed time required for the reverbereration to decay by 60 decibels.

Sensitivity: a measure of the relative efficiency of a speaker or loudspeaker system, often expressed as the number of decibels the unit will produce fed from a 1-watt signal measured at a distance of 1 meter.

Sine Wave: a continuous periodic waveform whose amplitude varies as the sine of the linear function of time. Occasionally referred to as a sinusoidal wave, it has no harmonics except the fundamental.

Soffitt: a construction technique that incorporates inset spaces in a wall to accommodate studio monitors or video displays so that the front of the speakers are flush with the wall surface.

SPL: An abbreviation for sound pressure level, SPL is a means of expressing sound levels. SPL is frequently used as a comparative measure of speaker efficiency or maximum system output.

STC: An abbreviation for sound transmission class, STC is a rating appplied to the construction of partitions (typically walls) to describe the degree of sonic isolation provided by that construction technique.

Transducer: a device that transforms energy from one form to another. Examples of electromechanical transducers include microphones (which convert acoustic pressure into electrical voltage) and loudspeakers (which convert voltages into acoustic pressure).

Translation: the ability of mixes created on one set of monitors to consistently playback ("translate") to other systems.

Waveform: a 2-D graph of one period of a signal, showing changes in pressure (amplitude) as a function of time.

Wavelength: the distance from the beginning to the end of one cycle (or from equivalent points in two consecutive cycles) of a waveform. A wavelength is equal to the speed of sound times the frequency of the waveform.

White Noise: a test signal comprising random noise, providing constant energy at all frequencies, similar to the sound heard when an FM radio is set between stations.

Saturday, July 28, 2007

All about music production the Beatles' way

Recording the Beatles: The Studio Equipments and Techniques Used to CreateTheir Classic Albums.

One of the most valuable lesson I had ever got during my days as a student in audio school was music production class. At the start of the semester, I kept thinking this class was a waste of my time, I rather spend those inside a studio sweating over the SSL or the Neve VR compressing something or eq'ing the drum track to death.
Our instructor was a former engineer himself with track records from the Doobie Brothers, Alman Brothers, Ted Nugent, etc, an old hard drinking hippy who swear by analog tape and will kill any student who utter the word Protools to him.

As a young student, I was all about the digital realm and can't wait to get my hand on the next trendy 'cracked' DAW softwares which were passed around like free mint candy at school.

Dave was my music production history class instructor. All Dave does each day at class was blasting the Beatles, Rolling Stones, Janis Joplin, Coltran, Mile Davis, etc...as he lectured the class over the loud back ground music. The things I learned about his class was the appreciation for good music...more like the true sense of what involve in making good music, outside the technical bullshits and the gears. He taught us everything from how mr. Gordon of Motown used to nailed down, seriously, every single instrument to the floor of the studio and microphone stands dead on the spot and left it that way for years, to make sure that Motown sound will be consistence the same for every albums, how Tom Dowd would approach recording Cream to end up producing the legendary Ray Charles, and how simple it was to record the drum for Led Zeppelin...it was all Bonzo's (John Bohnam's nick name) doing. Did you know Ray Charles, blind as a bat, recorded his own demo at home with a 24 channels analog mixer with an 2" analog tape deck? Yeah, he does it himself with ease...Dave told me about it and years later, I saw the document film on Ray Charles, a must see by the way, showed he was doing it on camera with ease. F**k yeah!

My brain waves and cell, what left of it started to open up beyond the expensive gears, the tube microphones, the compressors in the studio and into the world of music production. I took every chance I got after that to talk to Dave to pick his brain, I had this hunger for how different producer, engineers, and artists approach of creating that wonderful music. One of Dave's favorite topic was how the Beatles and the Beach Boys approach making record. Mind you, I was now blown away by Sgt. Pepper's Lonely Heart Club Band and Pet Sound.
At the time of student years, Protools had just launch its first flag ship system, the Studio 8 which was the talk of the town. By the time I was the senior school, the Mix Plus system from Digidesign was borned and all of us were looking forward to attend class at Digidesign's head quarter itself in Daly City, Ca.
I can still remember the last time I saw Dave, he shook my hand goodbye and told me, "...Duy, with the digital age coming up and how convenience it is to manipulate and to edit sound in a computer. Do not let that get into your head, do not become a great manipulator or editor in the studio. Learn to become a good musical audio engineer." At the time I was not fully understand what Dave meant, but as time gone by and I began to rely more and more on my editing and manipulating skill to fix drum tracks, vocal pitch, and making the guitar sound big...I completely forgot how to CAPTURE MUSIC and the true lost art of music production.
Now these days, thing had changed, if I can help it, I will hold a production time and tell the bass player to go home and practice to get his lines right, the vocalist who can really hit that note, or the drummer who finally find his steady tempo than reach for the magic software wand which can solve it in a second. The artists who toughed it out with me at the end all admit that they had become a better musician and more confident on stage after our recording session.
Ok enough about my bullshit, for years I made it a mission to find out what exactly the microphones and the gears used in all Beatles record, that was easy to find out but the music production part...now that is hard. But no more, thank god there is way to find out and I tell you, it is a wealth of knowledges.

Never before has there been such an absolutely thorough and definitive look at how the Beatles' albums were recorded. Years of research and extensive interviews with the group's former engineers and technicians shed new light on those classic sessions. With a detailed look at every piece of studio gear used, full explanations of effects and recording processes, and an inside look at how specific songs were recorded.

For me this is such a gem of information which for years all I can find was informal or lack of detail interviews and different articles regarding what is really going on during all of the Beatles' session up to the point when Apple was formed, this book is slowly becoming the bible of audio engineer of all, beginner or pro alike. A must have book in my opinion.

Tran Duy

Friday, July 27, 2007

Balanced audio cables and noises

A balanced audio signal is made up of three parts: one hot (also known as + or send) and one cold wire (also known as - or return), in turn surrounded by the ground wire. The ground is at zero volts, the hot wire contains positive voltages and the cold negative. In an ordinary single ended audio signal there's only two parts: one positive voltage and ground.


In order to work as intended, a single ended (unbalanced) signal must be converted into a balanced. This is done by splitting the signal in two, and let one part go through the hot wire while the other half is phase reversed into a negative mirror image before being sent into the cold wire. After passing through the balanced cable, the balanced signal is converted back in a common-mode rejection circuit (found in a mixer inputs or DI boxes), where the phase of the cold/negative signal is reversed back to normal (positive) before being mixed with the hot/positive signal. Since any noise picked up by the cable will have the same polarity in both the hot and cold signal wires it will cancel itself out when the cold/negative signal is phase reversed back and mixed with the hot/positive.

Balance XLR cable

Connecting balanced and unbalanced equipment

For a balanced cable to work as intended it must be connected between a "sender" circuit, that splits and phase reverses a single ended audio signal, and a "reciever" circuit that first switches the phase of the negative signal back to normal and then mixes it with the positive. If the signal entering a balanced cable is not balanced the cable itself can still be used (if you don't use a common-mode rejection circuit afterwards), but it will take up noise just like any ordinary cable. If an audio signal that's not balanced enters a common-mode rejection circuit (like in a DI box or mixer input) it will be cancelled out.

Balanc TRS (tip-ring-sleeve) or 1/4" cable

If you want to turn a balanced signal into an unbalanced without using a common-mode rejection circuit you can short the cold/negative signal to ground. The resulting audio signal will be a little weaker than normal as it's only made up of the positive signal half.

Got it!

Wednesday, July 25, 2007

Drums compression


It has become part of recording folklore that you should compress the snare and kick drum. But first, you have to know why you are doing it. If you do not know why, then you're never going to get a good result - the sound you achieve will be no more than the work of random chance.

Compressing individual drums vs. the whole drum set

There are two ways you can approach compressing the drum set. One would be to compress individual drums, the other is to compress the drum set as a whole. These will produce entirely different results. You can do both if you wish, but here we shall concentrate on compressing individual drums, principally the snare and kick, but also the toms too.

The sound of drums without compression

A while ago an experiment was carried out where a snare drum was recorded and the recording played back through a PA system. The sound of both the drum itself and the PA were fed to an audio analyzer. Apparently, to reproduce the sound of the drum accurately and maintain the transient (the initial strike) properly, it took 1000 watts of amplifier power.

The reason for this is that the transient, the very first few milliseconds, is VERY loud. The sound dies away quickly after that. So to reproduce the transient accurately, a lot of power is needed. In recording, then the level must be set so that the transient does not exceed 0 dBFS - the full scale level of the system before the red light comes on.

Why drums need compression

The problem now is that the transient is much louder than the 'body' of the sound, as the strike dies away. But the transient is short and does not fully register with the ear. So the drum is actually a lot louder than it sounds. Yes a drum played live sounds loud, but any other instrument played continuously at the level of the peak of the transient would be truly ear-splitting.

If the transient therefore can be made quieter than the body of the sound, overall the strike will sound subjectively louder. Actually, 'louder' is probably not quite the right word for the subjective experience. 'Fuller' or 'more powerful' would be better.

How to set the compressor to make the snare and kick sound fuller and more powerful
Every compressor - every decent one - has a control labeled 'attack'. This is confusing. Anyone new to compressors would think that more attack means a more attacking sound. In fact this control sets the speed at which the compressor responds to a sound. If you set a long attack time, say 100 milliseconds (a tenth of a second), then the transient of the drum would get through before the compressor had time to respond. So to lower the level of the transient, you should set a very short attack time, as low perhaps as just one millisecond.

When compressing individual drums, the attack time is the most important control. The compression ratio can be set to around 4:1 and the release time to 100 milliseconds. Naturally you should experiment with all of these settings.

Problems with a short attack time

One thing is very much for sure, you have to experiment with the attack time. Setting an attack time that is too short will result in a 'flattening' of the sound of the drum. It just doesn't sound natural any more. So you should pay a lot of attention to very small movements of the attack control because these small movements will make a lot of difference.

Differences between the snare drum and the kick drum

The main difference between the snaredrum and the kick drum is that the snare is always a very attacking sound with a sharp transient. The kick is always less attacking, but the degree of attack can vary. If a hard beater is used, then the sound will be attacking. Sometimes a piece of hard plastic is attached to the drum head to emphasize this. But if a soft beater is used, then the sound will not have such an aggressive transient. Either way, the sound can still benefit from compression. But you have to use your ears and fine-tune the settings to get the best results.

Compressing the toms

Toms can also benefit from this type of compression. However the body of the tom sound is louder compared to the transient than in the snare and kick drums. So effectively, the sound is already compressed in comparison to the snare and kick. Therefore, although this style of compression is certainly applicable, generally less compression will be used than for the snare and kick.

Summary and further considerations
What we have learned here is how to reduce the level of the transient compared to the body of the drum sound to make the overall effect fuller and subjectively louder. There are occasions, not covered here, where you might want to emphasize the transient. There is also a significant difference, not covered here, in the way you would approach compression of drums in digital and in analog recording.

Why is it that so many engineers have what I can only describe as almost an abject terror of compression? I have noticed many people that comment on record producer.com seem to take the 1930's view of a compressor as being purely a dynamic crushing tool, and seem to have no knowledge or experience of the power of the compressor as a tool for shaping sound... In this day and age I feel that almost beggars belief...

A drum sound that does not benefit from compression is contradiction in terms. The compressor is the most important tool in a sound engineers arsenal. I would recommend everyone come out of the 1930's and embrace them, otherwise, your work will not stand next to any commercial product made in the digital age...

The Quadrophenia album production was roundly condemned in the 1970's for the amount of compression used. Now everyone does it that way. Why? Because compressed sound reproduction are bigger, clearer, warmer and more powerful...

Compression should be used as needed not a requirement. A musician that knows how to work the microphone may never need compression. Adding compression to their sound will only detract from it.

Microphone placement always depends on the space and instruments. Every venue is different and requires a slightly different setup, but the laws of physics never change. And with more microphones you will have more phase problems and a weaker sound, especially in a small area. No shit right Tung?

Try mixing sound for a Jazz gig. Not only might there be a grand piano but maybe a vibraphone or marimba, etc... Any of these instruments require skillful placement of the microphones to obtain the best sound without picking up too many other sounds. Whatever the gig, solo the vocal microphone and you'll hear the louder instruments on stage through it.

As far as the drummer, I would disagree. Most good drummers tune their kit. They tune the heads to the shells and tune the drums to each other just as a guitarist tunes their strings. Drummers are musicians and know how they want their drum kit to sound. When the sound engineer steps in with his/her idea there is a problem. The sound engineer is not the musician, the drummer is. The sound engineer should work with the drummer to mix the drummers sound with the rest of the musicians. If you have compression and need it, then use it. If you can get by without compression then do so.

Recordings are always different than live reinforcement and require slightly different techniques. The recording environment can be better controlled than a live venue. The laws of physics still apply here. Before using a compressor or changing the EQ, try moving the microphone. I am not discounting the need for compression, just when to use it. If you need to compress/limit the sound so as not to overload your mixer, recorder, computer, etc… then use it only as needed. A compressor is a tool not a requirement.


Digibeatchemist

Tuesday, July 24, 2007

The Neumann Model U 47


The Neumann Model U 47 was the first post-war mic produced by Georg Neumann GmbH in West Berlin. It was designed around a World War II military radio tube with a capsule design from 1929. There were approximately 8,000 U 47s made. It became a bench mark mic in the early fifties, but was expensive at around $400. Engineers found out quickly that the sensitivity of the U 47 greatly enhanced the detail of their recordings.


The U 47 is a popular vocal mic. There were many U 47s and U 48s used for the Beatles recordings. George Martin wrote that it is his favorite microphone. U 47s are pictured in abundance in the Beatles recording studio photos. Their aggressive sound makes them an excellent choice for many rock applications. Drums, guitar amps, and brass instruments shine when sitting behind a U 47.

You can't touch a good used one for less than $5500.00 these day, if you lucky to find one.

Tran Duy

Sunday, July 22, 2007

Em có muốn nghe em hát như thế nào không?...chắc không?

2 cái microphone preamp mà sẻ cho bạn thấy sự thật phủ phàng!


Martin Sound MSS-10 $2000.00 chỉ được có một channel...


Gordon Preamp, $2000.00/channel


Saturday, July 21, 2007

CHẾT TUI RỒI

Thằng Luke mới cho...thằng cà chớn!




Tran Duy

Thursday, July 19, 2007

How the chops got here!

Well things will get real busy again after a weekend of partying so today I got a chance to post as much as I can before I disappear for awhile in deep studio land.

The question is what influenced...Moi?

Fast and short:

First song heard and hooked for good:



...Grew up to these:







...and total got my attention:







...Now living with:





and nothing else!

Digibeatchemist

Why am I 'Barefoot' ?


After excepting the job to design sound, to mix the score, and to prepare the final stem for a film. I knew I have to choose the right monitors to keep me closest to the truth and as consistence as possible. I have to design the sound fx's and Foley at one studio, work and mix the music with Victor, the composer, at his studio, receiving the ADR from another, and finally mix the final stem at my studio. I knew this will be challenge due to the fact that I have to keep all the audio in consistence for this film at the final stage. What worse is that the director is short on time, he just told me that I am going to also handle mastering the final stem for the theater, DVD,...and yes 'third world' television speakers.

Yes it is a challenge but it would not be fun not to try to keep up with the deadline. I knew I can do all this but in one studio? My issue was the monitors. I had always love the Adam SA3's I in my studio for mixing music, but for the mastering part. I don't want to run to B&W Nautilus setup back and forth from my studio, it will take too much time and energy. So I call my buddy Scott for help. He told me what I'd already suspected, "...Duy, why don't you go Barefoot?"

Scott assure me that going with the Barefoot M27 will get me thru the recording, mixing, and mastering process for this film. With some pull, Scott manage to talked Vintage King Audio to lend me a pair to try out for 2 weeks but I have to wait almost 2 months for my turn.

The first thing I did was to 'pre-master' a new track for Sean Kenner Trio which I was mixing for. One of the thing I do after the first few passes of mastering is to burn into a CD then I would take it to my car and listen to it for a week while driving around. To my surprise, the mastering came out so dam close to what I am hearing in my studio. I sent Sean the CD and he played it on his system and gave me a thumb up. Dam! I knew all this mean is it will get expensive on me.

I called up Vintage King to see if I can order a pair of Barefoot to handle this film. The answer came back, "get in line dude!", pre-paid (at $6700.00) for the pairs, and the minimum wait for the monitors is 5 months....So I handed over the credit card, what a sucker.

Mind you, this all happen last October and I had been sleeping with my Barefoot for awhile now. So my baby is being ask to get me thru this film and so far...f*ck'n awsome.


The dam thing come with its own sub mounted side way

here the spec, read them and weep:

Description 3-way active monitor with integral subs
Controls Input level attenuator, amplifier mutes, 115V/230V AC power select
Frequency Response 38 Hz - 20 kHz (+/- 1.5 dB)
Bass Response -3 dB @ 33 Hz
Q = 0.707
Slope: 12 dB/octave
Cabinet 32 liters total internal volume, Sealed sub enclosure, Individual sealed midbass enclosures, Machined aluminum baffle plate
Crossover Frequencies 110/2500 Hz
Tweeter 1" soft dome, Magnetic shielding, Rear waveguide chamber
Power: 60 W
Dual Midbasses 5" poly cones, Magnetic shielding, Rear waveguide chambers
Power: 250 W
Dual Subwoofers 10" aluminum cones, Magnetic shielding
Power: 500 W
Weight 71 lbs each (32 kg)
Dimensions HxWxD 20.5 x 9.5 x 15.25 inches (521 x 241 x 387 mm)



1" soft dome tweeter, dual 5" midbass drivers and dual 10" subs housed in compact sealed enclosures yield high linearity and outstanding impulse response. With 500 Watts of power in the subwoofer channel alone, the dual 10" drivers cross over seamlessly from the midbass, reaching down to 33Hz and rolling off at 1/4 the rate of ported designs to reveal much more deep bass information. Since the sub motor structures are locked together the opposing forces cancel out and the cabinet remains rock steady even at very high output levels. There is no need for bass management in 5.1 systems because the MicroMain27 is truly a full-range monitor. The speaker can be placed either vertically or horizontally using the included pedestal.

Although Barefoot claim that it still be flat around 25hz, I put the pair thru its pace with SIM3 (www.meyersound.com/products/sim/sim3/) and found even at 20hz only +/- 0.7dB flux. Now that impressive. Mixing the lo-end with this pair was an ease for me, different than the Adam, I don't have to calibrate for the sub, it has its own sub. The cross over point for the Barefoot is at 110hz for lo/mid and 2.5khz for mid/hi.
My lo-end issues are now no issue!

I am still not selling my Adam!

Tran Duy

Meyer on Metallica


Sean emailed me the other day, "...hey man, come and join the crew." Yeah, I know but Tim, my boss is assigning me to Asia, not Europe, where I rather be. You see, Sean is the Meyersound crew chief for the Metallica tour in Europe. Nope, he does not have to do shit, just hovering around the Gallieo and his laptop with a crew of 3 controlling 50 tons worth of speakers. I don't want to advertise for Meyer, although I am working for them, but 50 tons worth of speakers will take just 2 guys and 1 hours to fly it all in the air 20+ ft up...easily.

The advantage of working for Meyersound is that I get to be backstage on any show. So far this year, Norah Jones, Celine Dionne, Roger Walter, Metallica, Dave Mathew band, etc...I stop going because the crew kept making me...work!

anyway, here an excerpt regarding Metallica tour in Europe...meanwhile back to 'Year Zero'.

Legendary metal band Metallica embarked on a series of European shows at the end of June for their "Sick of the Studio '07" tour. For its concert dates the band is carrying a Meyer Sound system built around the MILO high-power curvilinear array loudspeaker, 700-HP ultrahigh-power subwoofer, and the new MJF-212A high-power stage monitor. A Galileo loudspeaker management system provides system processing and drive. Taylor, Mich.-based Thunder Audio is providing the sound system, with local support from Emsdetten, Germany's Westfalen Sound and Oslo, Norway's AVAB CAC.

"Thunder's used MILO on a number major tours, so we know we can expect loud, clean sound from MILO for every performance anywhere in the world," says Thunder Audio Vice President Paul Owen, also the band's monitor engineer. "The sound has to be consistent from night to night, and we have complete confidence that every Meyer loudspeaker we use will be consistent and that Meyer's technical support will back us up."

Metallica has used Meyer Sound equipment in the past including during their 2006 "Escape from the Studio Tour" dates in Estonia and Holland. Earlier this year the band upgraded their Northern California rehearsal studio with Meyer Sound M'elodie ultracompact high-power curvilinear array loudspeakers and a 600-HP compact high-power subwoofer, and replaced their old monitors with new MJF-212A monitors, which also are being used on tour in Europe.

Of the stage monitor, Hetfield has said: "The MJF-212A stage monitors are able to cut through and still sound full. I can hear and feel my voice above the wall of 'Tallica," he says. "For some reason we like it loud!"

The tour includes stops in the UK, Spain, Sweden, Norway, and lands in Moscow, Russia's historic Luzhniki Stadium for the final show on July 18, where Metallica will play for an anticipated audience of more than 75,000.


Tran Duy

Tuesday, July 17, 2007

NIN Year Zero...cool CD!


I got the new NIN: Year Zero Cd in my car CD player and it had not stop playing for the past uhmmm 1 week. Trent has gone "raw" again with the new release, I must said there still ton of filters, mean pedals, huge drums, but gone are the time fx's, well not all but most of them. From what I can dig up, the meaning of Year Zero represent the year when government and religion merge into one or maybe the line got really blurred which the state will take on more of a dictatorship form...whatever!
Trent gone grown up and political conscience on me but wait...he also allow me to download all the raw multi tracks of the songs online for free so can f**k with them on Garageband and Logic. BTW NIN also made reference to the Torrent crowd, something like...'you f**k'n leech looser or something like that...oh well!

...but hold on, Trent also selling t-shirts and screen saver for the f**k'n iPhone. Somehow I feel like I am gonna get a nice good 'rearing' for all the years of ignoring my social surrounding and orgasm with Napster (when it was free of course) + free downloading.

Ok, I feel like sh*t now so I am handing over the $14.00 for this CD that suppose to make me feel 'BAD' about myself...I love it man!


Analog synths, fat guitars, outboard filters, Reaktor, processed acoustic drums to the max, industrial sounding smooth enough that your mother will tolerate the CD in her Mercedes and make your sister think it's electronic dance music...for the initial 5 seconds into the song, the same amount of attention span she got.

BUY THIS DAM CD!
but of course you can always download it somewhere on the net for free...so don't bitch if others will do the same to your music...looser.

listen Vessel and let me know what you think Tung and Phuc?

If you have never seen NIN, consider yourself unfortunate and...kind of suck a big one. Go here to taste the wealth
http://nin.com/visuals/index.html


Survivalism video

excerpt from Lefsetz letter

Jeffrey Campagna:

Have you checked out Nine Inch Nails lately? Talk about a project that is more than a CD and more a piece of art. I spent about 4 hours the other night going from web site to webs site learning about something called Parepin and totally being hooked. I had to keep reading and reading going from website to website. Talk about a Viral marketing campaign. And how was it discovered? By hungry fans using the internet.

Year Zero Research

All I remember is David Letterman telling his audience he had to get that Nine Inch Nails on his television program. After their Woodstock ‘94 appearance. You see there was BUZZ! But Trent Reznor wouldn’t take his troupe on TV. Even though Dave went on for weeks. That’s when I realized they were different.

Go to: Year Zero (album). Unless you’re in on the game, you’ll think it’s a joke. An elaborate marketing campaign that’s got nothing to do with "Saturday Night Live" and nothing to do with "The New York Times". It exists WHOLLY OUTSIDE THE SYSTEM! Like video games used to.

Think of all the money Trent is leaving on the table. All those kids who’d like to play!

FUCK ‘EM! Who needs them as fans! The cheerleaders and football players more interested in their social status at the high school than with what goes on inside.

Still, you know there’s a whispering campaign. On the campus. Both high school and college. And those who’ve graduated, they’re like Mr. Campagna above, surfing, IM’ing, e-mailing.

But it’s not only this elaborate game. Go to: NIN. Stunning that the site doesn’t take forever to load, like the Flash-overloaded pages of the wannabes, of the label hypes. And when you click on the splash page, you get to this index, that doesn’t look like your usual homepage, there are no pictures, they’re not trying to SELL YOU ANYTHING!

As a matter of fact, they’re giving something away. Click around and you’ll find GarageBand files, multitrack files of tracks that you can remix YOURSELF!

GarageBand? But what about WINDOWS USERS! Fuck Mac users. We get to them last. We don’t let people watch videos in QuickTime, there’s no COPY PROTECTION! But Trent knows it’s Mac users who more than e-mail and surf the Web, THEY’RE the ones with the built-in program that allows them to make music, to fuck with music.

There was some ink about the GarageBand files over a year back. But now, as the Web has developed, this new campaign Jeffrey Campagna is infatuated with is positively underground, it’s STEALTH!

NIN does not make easy music. Non-thinkers might believe they need a carpet bomb approach. So that they can reach EVERY potential NIN fan. But it’s not about making yourself ubiquitous, alienating your core, but ONLY SERVING YOUR CORE! And letting your core grow you.

Now my understanding is unlike the Arcade Fire dates, NIN shows are not cheap. But why should they be? They’re extravaganzas, people are willing to PAY! Just like you’re willing to pay to get into an exclusive club, an exclusive restaurant, buy a BMW.

How many years ago did NIN break? Certainly over a decade. But they can still sell out arenas. Jessica Simpson is in the tabloids and on the equivalent Websites seemingly every day, but she can’t sell a record and almost nobody wants to see her. Ten years from now? If she’s lucky she’ll have a TV career. Then again, can she read the cue cards?


Tran Duy

PS what does this all mean? A new concert tour is in the planning...I am so there.

Thursday, July 12, 2007

why are you screwing around with my sm57...I like it!

No studio in the world or any sound contracting company would be caught dead without this microphone in their mic locker. The stable and reliable Shure SM57 and SM58 dynamic microphone. Ask all engineers any where, if they were stranded on the island with just one mic, I would bet you most of them will say the either the SM57 or the SM58.

The most I had ever seen in one studio is around 15 SM57's and the least is around 5's. So when Tab-Telefunken decide to make a new transformer to "mod" this beloved microphone, I went nut, why are they screwing around with my favorite microphone? After test driving one, I realized I could miss out on something here. What if you can turn that SM57 into a more expensive SM7 sound with more "meat" on the lo-end and roll a bit off the top? how much would you pay for one? How about just $180.00? I put the mod versions in front of a Bogner full cab and the guitar just screamed thick, mean, in your face guitar.


TAB-Funkenwerk Transformer features
The AMI T58 microphone output transformer was developed as a high resolution transformer upgrade for existing SM-57 or SM-58 microphones to give the same solid character without restricting upper mid and high end response.


  • Primary impedance: 15 to 25 Ohm
  • Primary inductance: 250 mH (120Hz) @ 1.5 Ohm
  • Step up ratio: 1 to 5
  • Secondary inductance: 5.4H (120Hz) @ 25 Ohm
  • Short impedance: 0.029mH
Enough said, I just send all of my SM57's (7) in for the Telefunken mod.
What can I say, I am a sucker when it come to proaudio gear mod.

Tran Duy


SPECIFICATIONS

Monday, July 09, 2007

Reactable...this is cool!


The reactable is a collaborative electronic music instrument with a tabletop tangible multi-touch interface. Several simultaneous performers share complete control over the instrument by moving and rotating physical objects on a luminous round table surface. By moving and relating these objects, representing components of a classic modular synthesizer, users can create complex and dynamic sonic topologies, with generators, filters and modulators, in a kind of tangible modular synthesizer or graspable flow-controlled programming language.



If you don't have a clue what it is about, just look at the video...it is dam cool.



...how it was used at Bjork concert



I want one!...two is ok too.

Tran Duy

Wednesday, July 04, 2007

Could not get the right sound in your recording? Try look into noise and hearing loss

Bug Bunny always eats healthy and protect his ears

One thing I noticed when I am in Saigon, Vietnam is the enormous sound pollution. Noise! Noise! This is dangerous and especially for young children.

Noise is difficult to define!

People who study acoustics define noise as complex sound waves that are aperiodic, in other words, sound waves with irregular vibrations and no definite pitch.

In engineering, noise is defined as a signal that interferes with the detection of or quality of another signal.

The combined disciplines of psychology and acoustics (psychoacoustics) study the response of humans to sound. They define noise as unwanted sound.

Is music noise? Is the hum of tires on a highway noise? Is the surround-sound movie theater noise? Is the philharmonic concert noise? And what about the accompanying beat for aerobic exercises at the health club? Sounds that are soothing for some are irritating to others.

An expert on noise, K.D. Kryter (1996) in his text , Handbook of Hearing and the Effects of Noise, (New York Academic Press) defined noise as "acoustic signals which can negatively affect the physiological or psychological well-being of an individual."

Basically, noise is unwanted sound. It is a pollutant and a hazard to human health and hearing. In fact, to me it is the most pervasive pollutant in Vietnam.

Noise in our environment affects physical heath. Noise also has psychological and social implications and affects our well being and quality of life. Let's add the damage it will cause to musician and engineer alike.


Damage to the Inner Ear


Your ear receives sound waves and sends them through a delicately balanced system to the brain. Part of this remarkable system, the cochlea, is a chamber in the inner ear filled with fluid and lined with thousands of tiny hair cells. The hair cells signal the auditory nerve to send electrical impulses to the brain. The brain interprets these impulses as sound. When you are exposed to loud or prolonged noise, the hair cells are damaged and the transmission of sound is permanently altered.

Noise Levels

Both the amount of noise and the length of time you are exposed to the noise determine its ability to damage your hearing. Noise levels are measured in decibels (dB). The higher the decibel level, the louder the noise. Sounds louder than 80 decibels (normal conversation is at 65 decibels) are considered potentially hazardous. The noise chart below gives an idea of average decibel levels for everyday sounds around you.

Painful:

150 dB = rock music peak

140 dB = firearms, air raid siren, jet engine

130 dB = jackhammer

120 dB = jet plane take-off, amplified rock music at 4-6 ft., car stereo,

band practice

Extremely loud:

110 dB = rock music, model airplane

106 dB = timpani and bass drum rolls

100 dB = snowmobile, chain saw, pneumatic drill

90 dB = lawnmower, shop tools, truck traffic, subway

Very loud:

80 dB = alarm clock, busy street

Note: check this out, I measure the noise level in the mid afternoon in Vietnam and the meter on my SPL meter is licking the 90 dB...that is crazy!

70 dB = busy traffic, vacuum cleaner

60 dB = conversation, dishwasher

Moderate:

50 dB = moderate rainfall

40 dB = quiet room

Faint:

30 dB = whisper, quiet library

Warning Signs of Hazardous Noise

  • You must raise your voice to be heard
  • You can't hear someone two feet away from you
  • Speech around you sounds muffled or dull after leaving a noise area
  • You have pain or ringing on your ears (tinnitus) after exposure to noise.

Hazardous Noise

Sounds louder than 80 decibels are considered potentially dangerous. Both the amount of noise and the length of time of exposure determine the amount of damage. Hair cells of the inner ear and the hearing nerve can be damaged by an intense brief impulse, like an explosion, or by continuous and/or repeated exposure to noise.

Examples of noise levels considered dangerous by experts are a lawnmower, a rock concert, firearms, firecrackers, headset listening systems, motorcycles, tractors, household appliances (garbage disposals, blenders, food processors/choppers, etc.) and noisy toys. All can deliver sound over 90 decibels and some up to 140 decibels.

Can't my ears "adjust" and "get used" to regular noise?

If you think you have "gotten used to" the noise you are routinely exposed to, then most likely you have already suffered damage and have acquired a permanent hearing loss. Don't be fooled by thinking your ears are "tough" or that you have the ability to "tune it out"! Noise induced hearing loss is usually gradual and painless, but, unfortunately, permanent. Once destroyed, the hearing nerve and its sensory nerve cells do not regenerate!

An audiologist certified by the American Speech-Language-Hearing Association (ASHA) can conduct a hearing evaluation to determine if you do have a hearing loss. If you are routinely exposed to noise, you should have your hearing checked by an ASHA-certified audiologist on a regular basis, at least once a year.

To me this is one of the most dangerous situation in 'noisy' Vietnam, especially for young infants and children.

Physical Changes

The most notable physical effect of noise exposure is loss of hearing . Noise Induced Hearing Loss (NIHL) affects children, adolescents, young adults, and older adults. The National Institute on Deafness and Other Communication Disorders (NIDCD), National Institutes of Health (NIH) the National Institute on Environmental Health Sciences (NIEHS) and the National Institute for Occupational Safety and Health (NIOSH) have noted that, because of noise in our society, hearing loss is appearing much earlier in life than would have been expected just 30 years ago.

Noise not only affects hearing. It affects other parts of the body and body systems . It is now known that noise:

  • Increases blood pressure
  • Has negative cardiovascular effects such as changing the way the heart beats
  • Increases breathing rate
  • Disturbs digestion
  • Can cause an upset stomach or ulcer
  • Can negatively impact a developing fetus, perhaps contributing to premature birth
  • Makes it difficult to sleep, even after the noise stops
  • Intensifies the effects of factors like drugs, alcohol, aging and carbon monoxide

Research is on-going and continues to provide data suggesting the devastating effects of noise on health. Research is also investigating factors that may contribute to one's susceptibility to noise induced hearing loss.

Other Changes

Noise can also hamper performance of daily tasks, increase fatigue, and cause irritability.

Noise can reduce efficiency in performing daily tasks by reducing attention to tasks. This is a concern of employers when it comes to assuring workers' safety. It is also a concern to a growing number of educators interested in human learning.

Because of noise, we often find ourselves fatigued and irritable . We don't even realize the effect until the noisy hubbub stops and we feel relief.

From another perspective, your own inability to hear and understand others clearly can cause you to feel angry and frustrated. Instead of accepting the problem is yours, you misdirect your feelings to others and blow up at them.

Noise also makes speech communication harder. More concentration and energy is needed not only to listen and hear over the noise but also to speak louder above the noise. As a result, voices can be strained and vocal cord abuses, such as laryngitis, develop. It is a physical strain to carry on even an enjoyable conversation in the presence of noise.

One demonstration of the effects of noise on behavior was done by recording how passers-by responded to a person-in-need in the presence of noise. While a noisy lawnmower was running, a woman with a broken arm dropped some books and tried to pick them up. No one stopped to help her. When the lawnmower was turned off and the scene repeated, several people stopped to help her retrieve the books.

Researchers have also looked at the effect of excessive noise in school classrooms and have drawn conclusions that are seemingly obvious, yet often minimized. In one study, test results of students from a school near railroad tracks were compared to results of students far away from the tracks. Students in the quiet school performed better on the test. Another study found that students whose classrooms face noisy streets do not do as well in school as students in classrooms facing away from noisy streets. Finally, another study demonstrated that noise distracts both teachers and students.

There is no question that noise is both a public health hazard and an environmental pollutant as well. Many of its effects are well known and many of its effects continue to unfold through research.

Protect Yourself from Noise

The key word in dealing with noise is prevention! We want to eliminate unwanted noise when we can. When noise cannot be eliminated, we want to keep it as low as possible. Here are some things to do:

  • Wear hearing protectors when exposed to any loud or potentially damaging noise at work, in the community (heavy traffic, rock concerts, hunting, etc.) or at home . Cotton in your ears won't work.

Hearing protectors include ear muffs and ear plugs (not swimmer's plugs), some that are custom-made and individually molded. This protection can be purchased at drug stores, sporting goods stores or can be custom-made.

  • Limit periods of exposure to noise . Don't sit next to the speakers at concerts, discos, or auditoriums. If you are at a rock concert, walk out for awhile give your ears a break ! If you are a musician, wear ear protection--it is a necessity! Take personal responsibility for your hearing. Especially in rehearsal space.
  • Pump down the volume! When using stereo headsets or listening to amplified music in a confined place like a car, turn down the volume. Remember: if a friend can hear the music from your headset when standing three feet away, the volume is definitely too high. Don't be afraid to ask others to turn down the volume.
  • Educate yourself about the damaging effects of noise and what you can do to prevent your exposure to noise.
  • Educate others and take action! Educate your children through discussion and by example. Wear your ear protection and encourage your children to follow your example. Provide them with ear protection. Remind them to turn down stereo headsets. A rule of thumb is that, if sound from a head set can be heard by others 3 feet away, it is too loud.
  • Be a responsible consumer . Look for a noise rating when buying recreational equipment, children's toys, household appliances, and power tools. Choose quieter models, especially for equipment that you use often or close to your ears like a hair dryer. If there is no noise rating, contact the manufacturer and ask for one!
  • Inspect your child's toys for noise danger just as you do for small parts that can cause choking. Remember, too, that children tend to hold toys close to their ear which can pose additional threat for hearing damage.
  • Have your hearing tested by an audiologist certified by the American Speech-Language-Hearing Association (ASHA), especially if you are concerned about possible hearing loss. Remember the warning signs of over exposure to noise.

  • Be aware of the noise in your environment and take control of it when you can. Be an advocate for reducing noise pollution.
So we are also looking at workplace, school, home, and outside in the city. With this kind of irreversible damage to the ears, I am horrified at the parents who buy iPods and MP3 players for their children...or for themselves. Hearing loss rate is skyrocket among young adults due to Ipod and MP3 players. Those tiny headphones are a direct assault to your ears, think about this one.

For sound engineer and musicians:

It is hard for engineers with constant exposing to the noise level in Vietnam. I live in the out skirt of town in the USA and a very quiet town.
My engineering friends and I always wear some sort of ear protection whenever we drive on the highway. We never hardly use the iPod or MP3, our mixing level are hovering around 65-75 dB in the studio or less, we love concert and live performance but always use some audio level reducer when we are there at the venue, and if you do get stuck at a loud place, try not to get no more than 5 minute of exposing that kind of SPL to your ears. How are you going to mix if you can't hear anything? I don't care what kind of monitors you are using.
I feel sorry for the guys and gals who are working at place like the night clubs in Vietnam. I sneaked a SPL meter into Volcano night club, and the dam meter went wild at 130+ dB standing at the entrance door and as I come deeper into the club, the dam SPL meter has no where else to go.
Some of my students are DJ's at night clubs, I almost gave up on the ones that wear no ears protection while DJ'ng at clubs. They always have a hard time of getting the right tone during tracking and forget mixing altogether.
Ever wonder why some engineers could not get that guitar or drum sound, even though they did all the right steps during tracking and mixing. Most of these guys will blame the gears that they can't get...try look into your hear loss. Your problem may even be more "expensive" than you think...it is your hearing loss.
Now alcohol and smoking don't help either...seriously. With alcohol you get buzz and have less feeling to your hearing threshold, therefore loud club musics will sound bearable to you, hence the long exposure.

Musicians should always wear ear protections while practicing with the band or even by themselves. It is funny that the ears are the gateway to all 'color' of sound and I see musicians take care of their ears the least of all. I won't even mention drummers...they are brain dead.
Anyway, take care of your hearing. Learn to hear not just with your ears but your whole body, your music and sound will be long lasting, way into your old age.

Tran Duy